Individual skill
scenario-patina-retexture
Use when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a diorama) whose surfaces need basecolor, normal, roughness, metalness, and height maps per material family with geometry untouched, or a matched before-and-after comparison film rendered in Blender with one camera path, lighting, and cut. Keywords: PATINA, PBR retexture, material families, Blender EEVEE, comparison video.
skills/scenario-patina-retexture/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,669
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
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SKILL.mdcore · 14,108 bytesSKILL.mdcore · 14,108 bytesSKILL.mdcore · 14,108 bytesSKILL.mdcore · 14,108 bytesreferences/example-config.jsonasset · 2,397 bytesreferences/film-config.mddoc · 11,635 bytesreferences/materials-manifest.mddoc · 15,832 bytesscripts/apply_materials.pyruns · 22,644 bytesscripts/common.pyruns · 12,562 bytesscripts/film.pyruns · 24,988 bytesscripts/inventory.pyruns · 7,973 bytesscripts/scene.pyruns · 20,880 bytesscripts/worker.pyruns · 4,675 bytes
Read excerpt
# Scenario PATINA retexture
## Overview
A mesh whose materials are flat colors or placeholders (an image-to-3D result, a whole diorama)
becomes a PBR-shaded asset in three moves: group its materials into physical surface families,
generate one seamless PATINA material per family on Scenario, and wire the five maps into Blender
materials with vertices, faces, and transforms left unchanged. An optional film renders the original
and the retextured scene along one camera path with the same lights, exposure, and cut, so the
material response is the only thing that differs between the two panels. The film is rendered
locally to present the 3D deliverable, never generated on Scenario, so the skill's output type stays
3D.
PATINA is Patina AI's material family on Scenario (tag `sc:texture`). This skill runs PATINA