Individual skill

scenario-unity-rendering-lighting

Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.

skills/game-engines/unity/scenario-unity-rendering-lighting/SKILL.md

Read pinned source

Source commit f29bf06ab89088695ed3431ac99d20a090441a2f

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 9, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
3,601
Repository last updated
Nov 8, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Rendering and lighting (lighter / graphics TA)

Expert lighting in Unity is a measured loop: fix exposure, light to anchors, bake, grade, judging
every stage from the same camera bookmarks with numbers (gray cards, clipping, bake memory, native
passes) before taste. This skill drives URP 17.3 on Unity 6.3 from code; everything here ran in
Unity 6000.3.21f1 on an Apple M5 Max (Metal) on 2026-09-24. If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.

**REQUIRED BACKGROUND:** scenario-unity-expert (channels, `ut_run`, `AgentCapture`, `AgentProfile`,
`ut_review`, 6.3 traps).

## Stance (the expert delta)
Back to top