Individual skill
scenario-unity-rendering-lighting
Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.
skills/game-engines/unity/scenario-unity-rendering-lighting/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 3,601
- Repository last updated
- Nov 8, 2026
- License
- MIT
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- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
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Browse files
SKILL.mdcore · 19,979 bytesreferences/critique.mddoc · 20,914 bytesreferences/expert-notes.mddoc · 28,899 bytesreferences/gui-paths.mddoc · 23,437 bytesreferences/procedures.mddoc · 42,798 bytesreferences/sources.mddoc · 15,402 bytesscripts/AgentKit/Lighting/LightingAudit.csasset · 26,900 bytesscripts/AgentKit/Lighting/LightingBake.csasset · 25,392 bytesscripts/AgentKit/Lighting/LightingCapture.csasset · 16,840 bytesscripts/AgentKit/Lighting/LightingPipeline.csasset · 30,083 bytesscripts/AgentKit/Lighting/LightingPost.csasset · 12,813 bytesscripts/AgentKit/Lighting/LightingScenes.csasset · 26,408 bytesscripts/AgentKit/Lighting/LightingUtil.csasset · 18,863 bytesscripts/Runtime/AgentPSOWarmup.csasset · 4,025 bytesscripts/Runtime/AgentPlayerCapture.csasset · 2,561 bytesscripts/ut_lighting.pyruns · 21,806 bytes
Read excerpt
# Rendering and lighting (lighter / graphics TA)
Expert lighting in Unity is a measured loop: fix exposure, light to anchors, bake, grade, judging
every stage from the same camera bookmarks with numbers (gray cards, clipping, bake memory, native
passes) before taste. This skill drives URP 17.3 on Unity 6.3 from code; everything here ran in
Unity 6000.3.21f1 on an Apple M5 Max (Metal) on 2026-09-24. If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, `ut_run`, `AgentCapture`, `AgentProfile`,
`ut_review`, 6.3 traps).
## Stance (the expert delta)