Individual skill
scenario-unity-world-building
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
skills/game-engines/unity/scenario-unity-world-building/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,554
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 18,438 bytesSKILL.mdcore · 18,438 bytesSKILL.mdcore · 18,438 bytesreferences/critique.mddoc · 10,911 bytesreferences/expert-notes.mddoc · 23,910 bytesreferences/gui-paths.mddoc · 17,882 bytesreferences/procedures.mddoc · 42,425 bytesreferences/sources.mddoc · 20,260 bytesscripts/AgentKit/World/WorldBlockout.csasset · 25,996 bytesscripts/AgentKit/World/WorldCommon.csasset · 7,940 bytesscripts/AgentKit/World/WorldGuidance.csasset · 13,219 bytesscripts/AgentKit/World/WorldGym.csasset · 24,032 bytesscripts/AgentKit/World/WorldKit.csasset · 35,176 bytesscripts/AgentKit/World/WorldNav.csasset · 19,964 bytesscripts/AgentKit/World/WorldScenes.csasset · 19,538 bytesscripts/AgentKit/World/WorldStreaming.csasset · 13,539 bytesscripts/AgentKit/World/WorldTerrain.csasset · 75,823 bytesscripts/Runtime/World/AgentKit.World.Runtime.asmdefasset · 370 bytesscripts/Runtime/World/ProfileTour.csasset · 8,603 bytesscripts/Runtime/World/StreamProbe.csasset · 12,896 bytesscripts/Runtime/World/Wfc.csasset · 6,379 bytesscripts/Runtime/World/WorldGuide.csasset · 12,058 bytesscripts/Runtime/World/WorldNoise.csasset · 24,226 bytesscripts/Runtime/World/WorldStreamer.csasset · 7,430 bytesscripts/ut_world.pyruns · 39,318 bytes
Read excerpt
# Unity world building (level and environment artist)
Expert world building is structure first, then generated content that can be regenerated, then
proof: the character fits every space, the camera fits every doorway, the player can reach every
space and walk back, the edge of the world holds content, and the worst viewpoint holds the frame
budget in a Player. An agent without a mouse does all of it through `TerrainData`, the ProBuilder
API, `PrefabUtility` and scene APIs, then checks with raycasts, NavMesh paths, captures, a profiling
tour and a Player probe. Target: Unity 6000.3.21f1, URP 17.3, ProBuilder 6.1.2, Splines 2.9.0, AI
Navigation 2.0.14. If a sibling skill named here is missing from your available skills, load it with
`skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Import its