Individual skill
scenario-seedance-storyboard
Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any performance where limbs teleport, feet slide, or motion resets at every cut, or when turning a storyboard and character sheet into a multi-shot sequence that plays as one take. Keywords: storyboard to video, choreography, movement control, pose chain, timecoded shot script, first and last frame chaining, character sheet, multi-shot continuity, Seedance 2.5 and 2.0.
skills/scenario-seedance-storyboard/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Last checked
- Nov 9, 2026
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- License
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README.mddoc · 27,110 bytesSKILL.mdcore · 10,948 bytesreferences/board-craft.mddoc · 10,095 bytesreferences/chained-lane.mddoc · 5,848 bytesreferences/video-prompt.mddoc · 6,599 bytes
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# Scenario Seedance Storyboard
## Overview
Prompted shot by shot, generated movement falls apart: limbs teleport, feet slide, and every cut
resets the performance. So storyboard instead of prompting harder. What this delivers is continuous
motion through the handoffs, not editorially distinct cuts: for cuts a viewer can feel, cut the
delivered clip yourself with `scenario-video-editing`. Write a timecoded shot script, draw a
character sheet and a numbered panel per shot, and hold one rule: every shot ends in the pose the
next one starts from. Pinned boundaries leave nothing to reset, so the cuts play as one performance.
Connection and the core loop: the `scenario` skill; the Seedance parameter contract, conditioning
traps, and sound lanes: the `scenario-seedance` skill; identity across stills and a reusable
character sheet: the `scenario-consistency` and `scenario-identity-library` skills; a board or comic