Individual skill

scenario-blender-rigging

Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, ARKit 52 blend shapes or viseme shape keys for face capture, lip sync or a game engine, a mechanical or hard-surface rig, or testing how a rig deforms.

skills/dcc/blender/scenario-blender-rigging/SKILL.md

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# Blender rigging

Expert rigging means the rig is specified by bone placement, proven by deformation under stress
poses, and shaped around what the animator will actually use. The stance of every source expert:
place joints precisely, generate or build the simplest mechanism that works, then pose it, measure
it, render it and fix it before calling it done. If a sibling skill named here is missing from your
available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.

**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).

Module: [`scripts/bx_rig.py`](scripts/bx_rig.py) (tested on 5.2.1, headless and GUI).
`import sys; sys.path.append("<skills>/scenario-blender-rigging/scripts"); import bx_rig as R`.
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