Individual skill

scenario-unity-ui

Use when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI Toolkit or mixing both; 'UI scales wrong on phones', portrait to 4K, Canvas Scaler, anchors, layout groups collapsing, sort order, UXML/USS, data binding, TextMeshPro or UI Toolkit fonts missing glyphs, localized menus, gamepad navigation, UI draw calls, canvas rebuild spikes, UI tests, or capturing UI to check it.

skills/game-engines/unity/scenario-unity-ui/SKILL.md

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Last checked
Nov 9, 2026

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Repository last updated
Nov 8, 2026
License
MIT

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# Unity UI (UI developer)

Expert UI work is a screen that keeps the same shape from a phone in portrait to a 4K monitor,
answers mouse, touch, keyboard and gamepad alike, reads clearly, and costs almost nothing while it
sits still. An agent gets there by building from code or text, then proving each screen with a
capture at every device size, a layout assertion on the same frame, an audit, behavior tests and
counters. Target: Unity 6000.3.21f1, uGUI 2.0 (TextMeshPro inside), UI Toolkit, Input System 1.20.
If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Toolkit:
[`scripts/ut_ui.py`](scripts/ut_ui.py) (imports `ut_env`, `ut_run`, `ut_review`), jobs in
[`scripts/AgentKit/UI/`](scripts/AgentKit/UI/), runtime components in
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