Individual skill
scenario-skyboxes
Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.
skills/scenario-skyboxes/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
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Repository context
- Repository stars (not skill ratings)
- 3,669
- Repository last updated
- Nov 10, 2026
- License
- MIT
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SKILL.mdcore · 6,309 bytes
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# Scenario Skyboxes and 360 Panoramas
## Overview
Scenario hosts dedicated skybox models that produce seamless equirectangular 360 panoramas, plus a
seam-preserving skybox upscaler. Always generate with a skybox-specific model rather than a generic
image model: these enforce the seam continuity and pole geometry that ordinary text-to-image output
lacks.
Connection and the core generation loop: see the `scenario` skill in this repo. If a sibling skill
named here is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the
user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool
schemas and flag the gap.