Individual skill
scenario-roblox-expert
Use when an agent builds, fixes or tests anything in Roblox Studio: "make a Roblox game", "Roblox Studio", a Luau script, "my Roblox game lags", agent control of Studio, the Studio MCP server (execute_luau, start_stop_play, screen_capture), Rojo or Script Sync projects, offline Luau checks, playtests driven by code; when the MCP server lists no Studio, a playtest hangs, or 2019 to 2023 Roblox code breaks; or when a Roblox brief (UI, data, networking, combat, monetization, assets, performance) must go to the right scenario-roblox-* specialist.
skills/game-engines/roblox/scenario-roblox-expert/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Not checked yet
- Last checked
- Nov 6, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,546
- Repository last updated
- Nov 7, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- design Derived category
- data Derived category
- design-interface Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 20,793 bytesSKILL.mdcore · 20,793 bytesSKILL.mdcore · 20,793 bytesSKILL.mdcore · 20,793 bytesreferences/critique.mddoc · 2,676 bytesreferences/expert-notes.mddoc · 5,363 bytesreferences/gui-paths.mddoc · 6,197 bytesreferences/procedures.mddoc · 26,936 bytesreferences/sources.mddoc · 8,976 bytesreferences/traps.mddoc · 14,045 bytesscripts/agentkit/Audit.luauasset · 16,671 bytesscripts/agentkit/Spec.luauasset · 3,327 bytesscripts/agentkit/Stats.luauasset · 3,539 bytesscripts/agentkit/lune_audit.luauasset · 719 bytesscripts/rbx_check.pyruns · 8,422 bytesscripts/rbx_env.pyruns · 14,583 bytesscripts/rbx_mcp.pyruns · 12,575 bytesscripts/rbx_play.pyruns · 11,939 bytesscripts/rbx_review.pyruns · 9,354 bytesscripts/rbx_run.pyruns · 9,950 bytes
Read excerpt
# Roblox expert (technical director and agent protocol)
Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.
Expert Roblox work is a loop run against evidence: set the budget, build one stage, measure it, look
at it, fix it, advance. An agent without a mouse gets there through Studio's built-in MCP server,
offline checks and text files, passing only on a parsed result and never on one signal alone. This
skill is that protocol, the shared toolkit every scenario-roblox-* skill calls
([`scripts/`](scripts/)), and the map of the team. If a sibling skill named here is missing from
your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.