Individual skill

scenario-roblox-expert

Use when an agent builds, fixes or tests anything in Roblox Studio: "make a Roblox game", "Roblox Studio", a Luau script, "my Roblox game lags", agent control of Studio, the Studio MCP server (execute_luau, start_stop_play, screen_capture), Rojo or Script Sync projects, offline Luau checks, playtests driven by code; when the MCP server lists no Studio, a playtest hangs, or 2019 to 2023 Roblox code breaks; or when a Roblox brief (UI, data, networking, combat, monetization, assets, performance) must go to the right scenario-roblox-* specialist.

skills/game-engines/roblox/scenario-roblox-expert/SKILL.md

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Last checked
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Nov 7, 2026
License
MIT

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# Roblox expert (technical director and agent protocol)

Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.

Expert Roblox work is a loop run against evidence: set the budget, build one stage, measure it, look
at it, fix it, advance. An agent without a mouse gets there through Studio's built-in MCP server,
offline checks and text files, passing only on a parsed result and never on one signal alone. This
skill is that protocol, the shared toolkit every scenario-roblox-* skill calls
([`scripts/`](scripts/)), and the map of the team. If a sibling skill named here is missing from
your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.