Individual skill
scenario-unity-web
Use when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse .framework.js.br', build too big or slow to load, itch.io, CrazyGames or Poki limits, Addressables or AssetBundles on the Web, 'Could not produce class with ID', Task.Run freezing the browser, WebGL 2 vs WebGPU, .jslib and SendMessage interop, a page text field that gets no keystrokes, mobile browsers crashing, HTTPS for sensors, hosting and rollout.
skills/game-engines/unity/scenario-unity-web/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,677
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
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- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 16,432 bytesreferences/critique.mddoc · 9,178 bytesreferences/expert-notes.mddoc · 28,765 bytesreferences/gui-paths.mddoc · 8,890 bytesreferences/procedures.mddoc · 65,596 bytesreferences/sources.mddoc · 18,893 bytesscripts/AgentKit/Web/WebJobs.csasset · 52,582 bytesscripts/AgentKitOptional/Addressables/WebAddressablesJobs.csasset · 7,585 bytesscripts/AgentKitOptional/Tests/AgentWeb.EditorTests.asmdefasset · 518 bytesscripts/AgentKitOptional/Tests/WebReleasePolicyTests.csasset · 5,302 bytesscripts/WebRuntime/Optional/Addressables/WebDeferredAddressable.csasset · 2,306 bytesscripts/WebRuntime/Plugins/WebGL/AgentWebBridge.jslibasset · 4,065 bytesscripts/WebRuntime/Scripts/WebBridge.csasset · 10,992 bytesscripts/WebRuntime/Scripts/WebErrorReporter.csasset · 2,533 bytesscripts/WebRuntime/Scripts/WebLeaderboard.csasset · 3,538 bytesscripts/WebRuntime/WebGLTemplates/AgentWeb/index.htmlasset · 10,697 bytesscripts/WebRuntime/WebGLTemplates/AgentWeb/thumbnail.pngasset · 1,068 bytesscripts/ut_web.pyruns · 66,467 bytes
Read excerpt
# Unity Web (web specialist)
Expert level on the Web means the build is judged where players get it: bytes until gameplay starts,
served by the real host with the right headers, loaded in a real browser that reports which graphics
API ran, how big the heap grew, and that the page and the game talk. The stance: the host picks the
compression, the budget is measured to the first playable moment, and nothing counts until a served
build loads headless with zero errors and a screenshot you looked at. Target: Unity 6000.3.21f1, URP
17.3, Chrome headless on macOS. If a sibling skill named here is missing from your available skills,
load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Toolkit:
`ut_env`, `ut_run` (incl. `build(P, "web")`, `run_tests`), `ut_review`, plus this skill's