Individual skill

scenario-zbrush-retopology-export

Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and displacement maps with Multi Map Exporter, GoZ, OBJ or FBX export, scale and axes, Decimation Master, "clean up an AI mesh in ZBrush"), or when detail is lost after ZRemesher, a map is upside down or an export arrives at the wrong size.

skills/dcc/zbrush/scenario-zbrush-retopology-export/SKILL.md

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# ZBrush retopology and export (pipeline sculptor)

Expert level means the sculpt leaves ZBrush as a light, clean exchange mesh at its lowest level,
detail kept on a rebuilt subdivision stack or in maps, at real size, every file proved by parsing
it. Most of it is deterministic palette work an agent does well; click-by-click topology, modifier
clicks and a few dialogs stay with a human or computer-use agent. If a sibling skill named here is
missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.

**REQUIRED BACKGROUND:** scenario-zbrush-expert (bridge, stroke engine, review loop, 2026 traps).

Toolkit: [`scripts/zb_retopology_export.py`](scripts/zb_retopology_export.py) (`rx`) on top of the
lead's `zb_ops`, `zb_audit` and `zb_launch`: `rx.zcall("func", ...)` inside ZBrush, audits on the