Individual skill
scenario-video-to-motion
Use when turning a reference video into 3D character animation through the Scenario MCP: markerless motion capture from a phone clip or a generated performance, auto-rigging an uploaded FBX, GLB, or OBJ character and applying the captured motion, raw motion on a Mixamo or MetaHuman skeleton to retarget yourself, in-place locomotion, looping clips, facial capture, or FBX exports for Blender, Maya, Unreal, Unity, or Roblox. Keywords: mocap, video to motion, video23d, animation from video.
skills/scenario-video-to-motion/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 8, 2026
- License
- MIT
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# Scenario Video to Motion
## Overview
Video-to-motion members watch the people in a clip and return 3D animation: either your character
mesh, auto-rigged and moving, or the motion alone on a standard skeleton. They are the `video23d`
capability, and they differ more than their shared name suggests: which character input they take,
which skeleton comes back, and which file formats they write.
Siblings: `scenario` (connection, scope, upload, `jobs_wait`), `scenario-3d` (making or rigging the
mesh first), `scenario-video` (generating a reference performance when no footage exists), and
`scenario-video-editing` (trimming and resizing the clip). If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag