Individual skill
scenario-blender-expert
Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also before exporting or handing off an asset, to check it is ready for a game engine, a render or a 3D print (floating parts, z-fighting, inside-out normals, unapplied scale, missing UVs). Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.
skills/dcc/blender/scenario-blender-expert/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 3,656
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 18,278 bytesSKILL.mdcore · 18,278 bytesSKILL.mdcore · 18,278 bytesSKILL.mdcore · 18,278 bytesreferences/blender-5.2-deltas.mddoc · 119,846 bytesreferences/bpy-reliability.mddoc · 25,232 bytesscripts/bx_audit.pyruns · 30,220 bytesscripts/bx_gui.pyruns · 8,951 bytesscripts/bx_review.pyruns · 15,644 bytes
Read excerpt
# Blender expert (router and agent protocol)
Expert-level Blender work is a loop, not a script: build big to small, and at every stage turn the
model, measure it and fix it before adding detail. This skill is the protocol every Blender task
follows and the map to the domain skills distilled from Blender Studio artists, Blender Conference
talks and top instructors (sources in each skill). If a sibling skill named here is missing from
your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
## 1. Execution channel
- **Live GUI Blender** (user's session over the MCP bridge), for anything interactive: real
sculpt/paint brushes, weight painting, viewport screenshots. One short, idempotent script per call