Individual skill
scenario-roblox-gameplay
Use when building Roblox gameplay systems: NPC or enemy AI that patrols, chases and attacks, state machines or behavior trees, 'NPC pathfinding stuck', 100 zombies lag the server, hitboxes, melee combos, M1 combat, 'hits register twice', raycasts, Spherecast, Shapecast, guns and projectiles, 'bullets go through walls', knockback and stun, LinearVelocity, VectorForce or AlignPosition movers, replacing BodyVelocity, cars and vehicles with suspension, 'car flips', VehicleSeat, network ownership of NPCs and vehicles, round loops, BindToSimulation logic.
skills/game-engines/roblox/scenario-roblox-gameplay/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,644
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 20,801 bytesSKILL.mdcore · 20,801 bytesreferences/critique.mddoc · 4,057 bytesreferences/expert-notes.mddoc · 12,479 bytesreferences/gui-paths.mddoc · 8,564 bytesreferences/procedures.mddoc · 36,812 bytesreferences/sources.mddoc · 13,803 bytesscripts/agentkit/gameplay/Car.luauasset · 9,852 bytesscripts/agentkit/gameplay/CarSafety.luauasset · 3,096 bytesscripts/agentkit/gameplay/Combo.luauasset · 3,519 bytesscripts/agentkit/gameplay/DebugDraw.luauasset · 4,031 bytesscripts/agentkit/gameplay/GameplayAudit.luauasset · 7,773 bytesscripts/agentkit/gameplay/GameplayInputs.luauasset · 2,756 bytesscripts/agentkit/gameplay/Hitbox.luauasset · 4,707 bytesscripts/agentkit/gameplay/NpcBrain.luauasset · 3,241 bytesscripts/agentkit/gameplay/NpcPool.luauasset · 1,727 bytesscripts/agentkit/gameplay/NpcService.luauasset · 13,444 bytesscripts/agentkit/gameplay/PathGuard.luauasset · 2,917 bytesscripts/agentkit/gameplay/Projectile.luauasset · 2,766 bytesscripts/agentkit/gameplay/StateMachine.luauasset · 4,298 bytesscripts/agentkit/gameplay/boot/GameplayClient.client.luauasset · 1,900 bytesscripts/agentkit/gameplay/boot/GameplayServer.server.luauasset · 6,971 bytesscripts/agentkit/gameplay/lune_gameplay_audit.luauasset · 840 bytesscripts/agentkit/gameplay/lune_unit.luauasset · 15,683 bytesscripts/rbx_gameplay.pyruns · 14,882 bytes
Read excerpt
# Roblox gameplay systems (gameplay systems programmer)
Target line: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.
At expert level, a gameplay system is a pure rule tested in Lune, wired to the engine by one server
scheduler, and proven in a playtest with measured server cost. The core stance: the client sends
intent, the server decides every hit with a spatial query, and no number ships unmeasured. If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-roblox-expert (channels, review loop, toolkit, current-Roblox
traps).