Individual skill
scenario-godot-3d-world
Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs.
skills/game-engines/godot/scenario-godot-3d-world/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Yes
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- Yes
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- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
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- 3,689
- Repository last updated
- Nov 10, 2026
- License
- MIT
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SKILL.mdcore · 17,890 bytesSKILL.mdcore · 17,890 bytesSKILL.mdcore · 17,890 bytesSKILL.mdcore · 17,890 bytesSKILL.mdcore · 17,890 bytesreferences/critique.mddoc · 5,021 bytesreferences/expert-notes.mddoc · 10,341 bytesreferences/gui-paths.mddoc · 6,595 bytesreferences/procedures.mddoc · 29,810 bytesreferences/sources.mddoc · 4,415 bytesscripts/agentkit/world/post_import_prop.gdasset · 7,475 bytesscripts/agentkit/world/runtime/cell_streamer.gdasset · 2,533 bytesscripts/agentkit/world/runtime/third_person_controller.gdasset · 8,218 bytesscripts/agentkit/world/world_audit.gdasset · 3,374 bytesscripts/agentkit/world/world_blockout.gdasset · 11,068 bytesscripts/agentkit/world/world_common.gdasset · 3,780 bytesscripts/agentkit/world/world_import.gdasset · 10,121 bytesscripts/agentkit/world/world_kit.gdasset · 8,020 bytesscripts/agentkit/world/world_mesh.gdasset · 5,926 bytesscripts/agentkit/world/world_player.gdasset · 14,057 bytesscripts/agentkit/world/world_project.gdasset · 4,302 bytesscripts/agentkit/world/world_scatter.gdasset · 7,014 bytesscripts/agentkit/world/world_stream.gdasset · 5,752 bytesscripts/agentkit/world/world_terrain.gdasset · 10,782 bytesscripts/agentkit/world/world_terrain3d.gdasset · 6,817 bytesscripts/gd_world.pyruns · 29,467 bytes
Read excerpt
# Godot 3D world (level and environment artist)
Target: Godot 4.7.2.stable, macOS Apple Silicon, Jolt Physics, Forward+.
**REQUIRED BACKGROUND:** scenario-godot-expert (channels, `gd_run`, the review loop, 4.7 traps). If
a sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.
**Status (2026-10-02):** all 14 live test groups in `tests/code/godot-3d-world/test_world_live.py`
passed (`live_20261002-215949.json`); L8 and L12 were extended and passed again in round 2
(`live_20261002-223935.json`). The 11 offline checks pass. Details in
[`references/procedures.md`](references/procedures.md).