Individual skill
scenario-meshy
Use when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.
skills/scenario-meshy/SKILL.md
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 10, 2026
- License
- MIT
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# Scenario Meshy 3D
## Overview
Meshy on Scenario is a toolchain rather than one model: image-to-3D generators (Meshy 7 Image to 3D,
Meshy 7 Multi Image to 3D, Meshy T2 Smart Topology), Meshy 6 Text-to-3D, and GLB-in, GLB-out
utilities (Retexture, Remesh, UV Unwrap, Rigging, Animation). Work runs as a pipeline: generate a
mesh, refine it, then rig or animate, each stage its own `model_run` whose `model` parameter takes
the 3D asset id the previous stage returned. Discover members with `search` and treat
`model_schema_get` as the contract: members disagree on defaults as basic as `enablePbr` (true on
Image to 3D, false on Multi Image and Retexture at authoring time).
Connection and the core loop: see the `scenario` skill in this repo; model-agnostic 3D work (viewer,
capture, engine import): the `scenario-3d` skill. If a sibling skill named here is missing from your