Individual skill
scenario-sonilo
Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or video-to-music from a clip, scoring silent AI video, foley, ambience, muxed video-to-video variants returning the clip with the new track mixed in, keeping speech while replacing music, or per-segment sound control. Keywords: Sonilo V1.1, SFX, soundtrack, score, keepSpeechVocal, segments, royalty-free.
skills/scenario-sonilo/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Network or broad shell
- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 9, 2026
- License
- MIT
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# Scenario Sonilo Audio
## Overview
Sonilo, an audio family on Scenario, splits along two axes: what the sound is (sound effects or
instrumental music) and what comes back (a standalone track, or the source video with the generated
track muxed in, visuals untouched). Picking the member whose return matches the delivery matters
more than any prompt. Discover with `search` and treat `model_schema_get` as the contract.
Connection and the core loop: see the `scenario` skill in this repo; model-agnostic audio work: the
`scenario-audio` skill. If a sibling skill named here is missing from your available skills, load it
with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.