Individual skill
scenario-roblox-animation
Use when animating Roblox characters, NPCs or creatures: animation not playing, wrong animation wins, animation priority or weight, blending, animation events and markers, hit timing, import from Blender or FBX, custom rig or creature rig, Motor6D or AnimationConstraint joints, procedural animation, IKControl look-at or foot and hand IK, FaceControls and dynamic head expressions, replacing the default Animate animations, KeyframeSequence or CurveAnimation built in code, Animator replication, AnimationController NPCs, Character Controller Library abilities, adaptive animation for custom humanoids.
skills/game-engines/roblox/scenario-roblox-animation/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,615
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 18,604 bytesSKILL.mdcore · 18,604 bytesreferences/characters.mddoc · 33,706 bytesreferences/critique.mddoc · 10,186 bytesreferences/expert-notes.mddoc · 14,172 bytesreferences/gui-paths.mddoc · 8,925 bytesreferences/procedures.mddoc · 69,393 bytesreferences/sources.mddoc · 14,234 bytesscripts/agentkit/animation/AnimAudit.luauasset · 9,548 bytesscripts/agentkit/animation/AnimClip.luauasset · 10,375 bytesscripts/agentkit/animation/AnimFace.luauasset · 6,636 bytesscripts/agentkit/animation/AnimIK.luauasset · 7,524 bytesscripts/agentkit/animation/AnimRig.luauasset · 13,250 bytesscripts/blender_roblox_anim.pyruns · 14,421 bytesscripts/rbx_animation.pyruns · 8,771 bytes
Read excerpt
# Roblox animation and characters
Target line: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.
Expert level here means every clip, layer, IK chain and face is proven in Studio by numbers: which
track wins each joint, when each marker fires, what the server sees, and that the stepped pose
matches its source. An agent cannot drive the Animation Editor, so it builds clips in code, steps
them in Edit, plays them in a playtest and measures joints and tracks before it calls anything done.
If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-roblox-expert (channels, review loop, toolkit, current-Roblox