Individual skill
scenario-maya-fx
Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).
skills/dcc/maya/scenario-maya-fx/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,689
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 21,373 bytesSKILL.mdcore · 21,373 bytesSKILL.mdcore · 21,373 bytesSKILL.mdcore · 21,373 bytesreferences/critique.mddoc · 16,891 bytesreferences/expert-notes.mddoc · 23,785 bytesreferences/gui-paths.mddoc · 19,715 bytesreferences/procedures.mddoc · 33,559 bytesreferences/sources.mddoc · 19,781 bytesscripts/mx_fx.pyruns · 103,486 bytes
Read excerpt
# Maya FX (Nucleus, Bifrost, MASH, caches)
An expert FX TD fixes scale and inputs before touching a knob, changes few settings one at a time,
never judges a live solve, and proves the result on the cache in numbers (penetration, stretch,
pops, convergence) and in renders from the shot camera. If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps).
**Status (2026-09-24):** Maya 2027 is not installed. The pure-Python layer of
[`scripts/mx_fx.py`](scripts/mx_fx.py) passed offline (`tests/code/maya-fx/test_fx_offline.py`);
every Maya call is **not yet run in Maya**; names marked [verify] are answered by