Individual skill

scenario-unreal-expert

Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.

skills/game-engines/unreal/scenario-unreal-expert/SKILL.md

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Observed behavior
Network or broad shell
Last checked
Nov 9, 2026

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Repository stars (not skill ratings)
3,615
Repository last updated
Nov 8, 2026
License
MIT

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# Unreal expert (technical director and agent protocol)

Expert Unreal work is a loop run against numbers: set the budget, build one stage, measure it, look
at it, fix it, then advance. An agent without a mouse gets there by choosing the right channel for
each action, working like the Details panel (one transaction, explicit saves), and never trusting
its own eyes alone. This skill is the protocol, the shared toolkit in [`scripts/`](scripts/), and
the map to the team. Target: UE 5.8 on macOS Apple Silicon. If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.

**Status (2026-09-24):** UE 5.8 is not installed. Every in-engine call in `scripts/` and
`references/` is **not yet run in Unreal**. The pure-Python parts ran offline and pass (eight test
files, 314 checks on Python 3.14, 311 on 3.9). First action once the engine is installed:
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