Individual skill
scenario-unreal-expert
Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.
skills/game-engines/unreal/scenario-unreal-expert/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
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Repository context
- Repository stars (not skill ratings)
- 3,615
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 25,683 bytesSKILL.mdcore · 25,683 bytesSKILL.mdcore · 25,683 bytesSKILL.mdcore · 25,683 bytesSKILL.mdcore · 25,683 bytesSKILL.mdcore · 25,683 bytesSKILL.mdcore · 25,683 bytesreferences/python-reliability.mddoc · 18,937 bytesreferences/sources.mddoc · 22,216 bytesreferences/toolkit-map.mddoc · 33,895 bytesreferences/ue-5.8-traps.mddoc · 20,068 bytesscripts/ue_audit.pyruns · 21,811 bytesscripts/ue_env.pyruns · 17,833 bytesscripts/ue_remote.pyruns · 31,552 bytesscripts/ue_review.pyruns · 41,533 bytesscripts/ue_run.pyruns · 41,227 bytesscripts/ue_stat.pyruns · 18,749 bytes
Read excerpt
# Unreal expert (technical director and agent protocol)
Expert Unreal work is a loop run against numbers: set the budget, build one stage, measure it, look
at it, fix it, then advance. An agent without a mouse gets there by choosing the right channel for
each action, working like the Details panel (one transaction, explicit saves), and never trusting
its own eyes alone. This skill is the protocol, the shared toolkit in [`scripts/`](scripts/), and
the map to the team. Target: UE 5.8 on macOS Apple Silicon. If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**Status (2026-09-24):** UE 5.8 is not installed. Every in-engine call in `scripts/` and
`references/` is **not yet run in Unreal**. The pure-Python parts ran offline and pass (eight test
files, 314 checks on Python 3.14, 311 on 3.9). First action once the engine is installed: