Individual skill

scenario-unity-pipeline-automation

Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.

skills/game-engines/unity/scenario-unity-pipeline-automation/SKILL.md

Read pinned source

Source commit f29bf06ab89088695ed3431ac99d20a090441a2f

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 9, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
3,656
Repository last updated
Nov 9, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Unity pipeline automation (tools and build engineer)

Expert level here means a pipeline that gives the same result on every machine and every run: rules
applied at import time, edits made through serialization, content packed by when it loads, tests
that gate the build, and a build that CI runs from a clean checkout. The stance: nothing is done by
hand twice, nothing is trusted without a count, a test or a frame, and a second run changes nothing.
If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-unity-expert (channels, job protocol, review loop, 6.3 traps).
Import its toolkit; this skill adds [`scripts/ut_pipeline.py`](scripts/ut_pipeline.py) and
[`scripts/AgentKit/Pipeline/`](scripts/AgentKit/Pipeline/).
Back to top