Individual skill
scenario-unity-pipeline-automation
Use when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing scenes from script with correct Undo and SetDirty, Addressables groups, labels and content builds, content-validation tests, batch-mode, command-line or CI builds (Build Profiles, GameCI, GitHub Actions, Accelerator), editor tools; or when textures import wrong or reimport every run, a scripted edit vanishes, bundles duplicate assets, a batch build ignores its defines, or CI cannot activate Unity.
skills/game-engines/unity/scenario-unity-pipeline-automation/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,656
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- writing Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 20,193 bytesSKILL.mdcore · 20,193 bytesSKILL.mdcore · 20,193 bytesreferences/critique.mddoc · 17,686 bytesreferences/expert-notes.mddoc · 24,606 bytesreferences/gui-paths.mddoc · 15,507 bytesreferences/procedures.mddoc · 50,522 bytesreferences/sources.mddoc · 17,364 bytesscripts/AgentKit/Pipeline/AddressablesJobs.csasset · 24,414 bytesscripts/AgentKit/Pipeline/ArtDropJobs.csasset · 37,459 bytesscripts/AgentKit/Pipeline/EditorEditJobs.csasset · 16,776 bytesscripts/AgentKit/Pipeline/PipelineBuild.csasset · 17,557 bytesscripts/AgentKit/Pipeline/PipelineChecks.csasset · 13,428 bytesscripts/AgentKit/Pipeline/PipelineRules.csasset · 7,302 bytesscripts/AgentKit/Pipeline/PropImportPostprocessor.csasset · 6,656 bytesscripts/AgentKit/Pipeline/Tests/PipelineContentTests.csasset · 7,083 bytesscripts/AgentKit/PipelineCli/AgentKit.PipelineCli.asmdefasset · 612 bytesscripts/AgentKit/PipelineCli/PipelineCliCommands.csasset · 4,296 bytesscripts/Runtime/AgentAddressablesSmoke.csasset · 4,174 bytesscripts/templates/PipelineAsmdef/Editor/Game.Pipeline.Editor.asmdefasset · 389 bytesscripts/templates/PipelineAsmdef/Editor/TextureRuleAudit.csasset · 2,327 bytesscripts/templates/PipelineAsmdef/Tests/Game.Pipeline.Tests.asmdefasset · 568 bytesscripts/templates/PipelineAsmdef/Tests/TextureRuleTests.csasset · 1,280 bytesscripts/ut_pipeline.pyruns · 56,315 bytes
Read excerpt
# Unity pipeline automation (tools and build engineer)
Expert level here means a pipeline that gives the same result on every machine and every run: rules
applied at import time, edits made through serialization, content packed by when it loads, tests
that gate the build, and a build that CI runs from a clean checkout. The stance: nothing is done by
hand twice, nothing is trusted without a count, a test or a frame, and a second run changes nothing.
If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, job protocol, review loop, 6.3 traps).
Import its toolkit; this skill adds [`scripts/ut_pipeline.py`](scripts/ut_pipeline.py) and
[`scripts/AgentKit/Pipeline/`](scripts/AgentKit/Pipeline/).