Individual skill

scenario-roblox-architecture

Use when structuring Roblox game code: where scripts go (ServerScriptService, ReplicatedStorage, StarterPlayerScripts), Script vs LocalScript and RunContext, a module loader or framework (Knit or none), services and controllers, how systems talk (signals, BindableEvents, attributes), CollectionService tags, cleanup with Trove or Janitor, Rojo project layout, or a round-based game core. Also when code is spaghetti, a script runs twice, require errors with 'required recursively', a module is nil on the client, a tool stops working after respawn, or memory climbs from leaked connections.

skills/game-engines/roblox/scenario-roblox-architecture/SKILL.md

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# Roblox architecture (gameplay programmer and architect)

Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.

Expert architecture on Roblox means placement and RunContext decide what runs where, one entry
script per side boots every module in two phases, server modules own the truth that attributes
mirror, and tags bind behavior to instances with an owner for every connection. This skill carries
those rules from the sources, corrected by live tests in Studio 0.743, plus a tested arena core
(round loop, teams, maps, HUD, shop, sword) and the tools that build and audit it. If a sibling
skill named here is missing from your available skills, load it with `skill_get` (Scenario MCP) or
ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed
from tool schemas and flag the gap.
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