Individual skill

scenario-blender-previs-storyboard

Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.

skills/dcc/blender/scenario-blender-previs-storyboard/SKILL.md

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Last checked
Nov 9, 2026

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Repository last updated
Nov 9, 2026
License
MIT

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# Previs, layout and storyboarding

Expert previs conveys an idea well enough to be judged, as cheaply as possible: one fact per beat,
every shot designed for what the audience must feel, timing found in the edit from stills. The
camera is the audience's body; where it stands, how high and through which lens decides the emotion,
so every non-neutral choice needs a stated reason. If a sibling skill named here is missing from
your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.

**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).

Toolkit: [`scripts/bx_previs.py`](scripts/bx_previs.py) (tested on 5.2.1):
`import sys; sys.path += ["<this skill>/scripts", "<scenario-blender-expert>/scripts"]; import bx_previs as P`.
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