Individual skill
scenario-roblox-vfx-audio
Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one player sees, effects that lag or pile up, particles invisible, popping or too bright; the Audio API (AudioPlayer, Wire, AudioEmitter, AudioListener, AudioDeviceOutput, effects), "no sound", "3D sound not working", music, ducking, footsteps, SoundGroup volumes; or importing Scenario-generated sound effects, music, voice or VFX sheets into a Roblox game.
skills/game-engines/roblox/scenario-roblox-vfx-audio/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,656
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- design Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 16,865 bytesSKILL.mdcore · 16,865 bytesSKILL.mdcore · 16,865 bytesreferences/copy-ready.mddoc · 28,109 bytesreferences/critique.mddoc · 7,316 bytesreferences/expert-notes.mddoc · 9,963 bytesreferences/gui-paths.mddoc · 10,663 bytesreferences/procedures.mddoc · 26,810 bytesreferences/sources.mddoc · 17,974 bytesscripts/agentkit/vfx-audio/AudioAudit.luauasset · 4,985 bytesscripts/agentkit/vfx-audio/AudioKit.luauasset · 6,271 bytesscripts/agentkit/vfx-audio/VfxAudit.luauasset · 6,673 bytesscripts/agentkit/vfx-audio/VfxKit.luauasset · 9,994 bytesscripts/agentkit/vfx-audio/runtime/Footsteps.luauasset · 4,678 bytesscripts/agentkit/vfx-audio/runtime/FxReplicator.luauasset · 8,155 bytesscripts/rbx_vfx_audio.pyruns · 14,976 bytes
Read excerpt
# Roblox VFX and audio
Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.
Expert effects read in one glance and get out of the way: layered bursts emitted once, decided by
the server and drawn by each client. Expert audio is a wired graph proven connected and measured
before anyone listens. The agent builds effects as data, freezes and captures them over time, and
checks audio through `Wire.Connected`, `GetAudibilityFor` and analyzers; a person's ear judges the
mix. If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-roblox-expert (channels, review loop, toolkit, current-Roblox