Individual skill

scenario-roblox-vfx-audio

Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one player sees, effects that lag or pile up, particles invisible, popping or too bright; the Audio API (AudioPlayer, Wire, AudioEmitter, AudioListener, AudioDeviceOutput, effects), "no sound", "3D sound not working", music, ducking, footsteps, SoundGroup volumes; or importing Scenario-generated sound effects, music, voice or VFX sheets into a Roblox game.

skills/game-engines/roblox/scenario-roblox-vfx-audio/SKILL.md

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Network or broad shell
Last checked
Nov 9, 2026

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3,656
Repository last updated
Nov 9, 2026
License
MIT

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# Roblox VFX and audio

Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.

Expert effects read in one glance and get out of the way: layered bursts emitted once, decided by
the server and drawn by each client. Expert audio is a wired graph proven connected and measured
before anyone listens. The agent builds effects as data, freezes and captures them over time, and
checks audio through `Wire.Connected`, `GetAudibilityFor` and analyzers; a person's ear judges the
mix. If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-roblox-expert (channels, review loop, toolkit, current-Roblox
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