Individual skill

scenario-blender-uv-baking

Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.

skills/dcc/blender/scenario-blender-uv-baking/SKILL.md

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Nov 9, 2026
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# UV unwrapping and baking

Expert-level UVs put seams where the texturing method can afford them, set texel density before
texture size, and pack with pixel-true padding. Expert bakes measure their projection distances
instead of guessing, and are judged in pixels and under a raking light, never eyeballed once. Every
stage below has a measurable gate that [`scripts/bx_uvbake.py`](scripts/bx_uvbake.py) computes. If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).

## Stance (the expert delta)
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