Individual skill
scenario-blender-blockout
Use when a text brief or a reference image must become a Blender blockout whose playblast guides a render-to-real video pass (a video model that takes a reference clip, such as Seedance, or the Render Video lane of the Scenario Blender Plugin): graybox or previs built for a video model, color-coded proxies at metric scale from rough to detailed, density levels from a simple shot to an expert scene with crowds, traffic and many cuts, character stand-ins chosen per video model (colored capsules, capsules with signature features, rigged gray mannequins), a camera locked to the timeline, rail or tracking camera rigs, lens per shot, framing and occlusion checks, a playblast, a hand-off sheet for the video prompt. Also when a render-to-real pass renders the proxies as boxes, reads one figure as two people, gives runners a stiff, lockstep or sliding gait, swaps a car's front and rear, drifts at the end, or the guide camera pops on a cut.
skills/dcc/blender/scenario-blender-blockout/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,656
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
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Browse files
SKILL.mdcore · 18,986 bytesreferences/audits.mddoc · 7,916 bytesreferences/cast.mddoc · 12,447 bytesreferences/contract.mddoc · 17,366 bytesreferences/examples.mddoc · 9,032 bytesreferences/handoff.mddoc · 13,528 bytesreferences/levels.mddoc · 9,539 bytesreferences/plugin.mddoc · 4,279 bytesscripts/bx_blockout.pyruns · 35,735 bytesscripts/bx_kits.pyruns · 66,846 bytesscripts/examples/ex1_watchmaker.pyruns · 8,683 bytesscripts/examples/ex2_saltflat.pyruns · 8,915 bytesscripts/examples/ex3_bridge.pyruns · 12,567 bytesscripts/examples/ex4_sky_islands.pyruns · 13,572 bytesscripts/examples/ex_common.pyruns · 4,319 bytes
Read excerpt
# Blender blockout for a render-to-real video pass
The blockout is the guide clip: the video model copies the camera path, framing, lens feel, easing,
cut points, shot lengths, the position and scale of every mass, figure facing and every trajectory,
and it invents the rest from text and images (materials, light, weather, what each proxy really is,
faces, wardrobe, extras, sound). So the blockout has full authority over motion and layout and none
over look. Ambiguity ruins the pass; crudeness does not: a bent lamppost comes back as a snake,
loose limb blocks as extra people, an unmarked car driving backward. Fix identity in geometry first,
in prompt text second, and judge the result on a synced side-by-side of playblast and video, never
in the viewport alone. If a sibling skill named here is missing from your available skills, load it
with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.