Individual skill
scenario-maya-animation
Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.
skills/dcc/maya/scenario-maya-animation/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,618
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 18,405 bytesreferences/critique.mddoc · 20,112 bytesreferences/expert-notes.mddoc · 30,399 bytesreferences/gui-paths.mddoc · 10,421 bytesreferences/procedures.mddoc · 31,665 bytesreferences/sources.mddoc · 17,870 bytesscripts/mx_anim.pyruns · 111,834 bytes
Read excerpt
# Maya animation (animator)
Expert animation means every frame is a choice: poses that read as drawings from the camera, holds
and snaps placed on purpose, designed spacing, weight shown by resistance and a caught stop. Work
big to small (story, body, face, detail); never add detail to a stage that does not read yet. An
agent cannot scrub, so it measures (world and screen tracks, spacing, holds, contacts, a ballistic
fit, overlap lags), then looks at a playblast or a headless sheet before calling anything done. If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps).
Toolkit: [`scripts/mx_anim.py`](scripts/mx_anim.py). Its analysis and image layer is pure Python and