Individual skill
scenario-unity-performance
Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.
skills/game-engines/unity/scenario-unity-performance/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 3,689
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 19,971 bytesSKILL.mdcore · 19,971 bytesreferences/critique.mddoc · 9,012 bytesreferences/expert-notes.mddoc · 25,800 bytesreferences/gui-paths.mddoc · 24,253 bytesreferences/procedures.mddoc · 44,589 bytesreferences/sources.mddoc · 24,613 bytesscripts/AgentKit/Performance/PerfAudit.csasset · 17,453 bytesscripts/AgentKit/Performance/PerfBuild.csasset · 11,692 bytesscripts/AgentKit/Performance/PerfCapture.csasset · 12,297 bytesscripts/AgentKit/Performance/PerfFrameDebug.csasset · 16,446 bytesscripts/AgentKit/Performance/PerfLod.csasset · 5,062 bytesscripts/AgentKit/Performance/PerfRendering.csasset · 33,683 bytesscripts/AgentKit/Performance/PerfShaders.csasset · 13,473 bytesscripts/Runtime/Performance/AgentKit.Performance.Runtime.asmdefasset · 382 bytesscripts/Runtime/Performance/AllocScope.csasset · 2,206 bytesscripts/Runtime/Performance/PerfProbe.csasset · 28,166 bytesscripts/ut_perf.pyruns · 44,939 bytes
Read excerpt
# Unity performance (performance engineer)
Expert performance work is a measurement discipline: a budget in milliseconds, the bounding thread
named before any change, the biggest measured cost fixed first, structure before tuning, and every
fix proven with before/after numbers from a development player. An agent does all of it headless:
`AgentProfile` in Editor Play mode to iterate, `PerfProbe` in a batch-mode player for verdicts,
`PerfCapture` to attribute costs from a Profiler capture, `metal_trace` for GPU time, `PerfBuild`
for size. Target: Unity 6000.3.21f1, URP 17.3, macOS Apple Silicon. If a sibling skill named here is
missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps, `ut_*` toolkit).