Individual skill
scenario-blender-lighting-rendering
Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter.
skills/dcc/blender/scenario-blender-lighting-rendering/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,624
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
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SKILL.mdcore · 20,329 bytesSKILL.mdcore · 20,329 bytesSKILL.mdcore · 20,329 bytesSKILL.mdcore · 20,329 bytesSKILL.mdcore · 20,329 bytesSKILL.mdcore · 20,329 bytesSKILL.mdcore · 20,329 bytesreferences/critique.mddoc · 8,129 bytesreferences/expert-notes.mddoc · 20,183 bytesreferences/procedures.mddoc · 30,333 bytesreferences/sources.mddoc · 15,671 bytesscripts/bx_light.pyruns · 102,909 bytes
Read excerpt
# Lighting, rendering and compositing
Expert lighting controls where the eye goes. Shape comes from gradients, the subject is separated
from its surroundings by value (checked desaturated), every light has a source and a purpose, and
every decision is measured on the render, not on lamp values. Work from a controlled base, change
one thing at a time, and compare. If a sibling skill named here is missing from your available
skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).
Related: scenario-blender-texturing-shading (materials, skin SSS),
scenario-blender-previs-storyboard (shot planning, cameras).