Individual skill
scenario-maya-groom
Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.
skills/dcc/maya/scenario-maya-groom/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,644
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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Browse files
SKILL.mdcore · 20,182 bytesreferences/critique.mddoc · 22,817 bytesreferences/expert-notes.mddoc · 28,036 bytesreferences/gui-paths.mddoc · 16,294 bytesreferences/procedures.mddoc · 48,809 bytesreferences/sources.mddoc · 12,675 bytesscripts/mx_groom.pyruns · 169,006 bytes
Read excerpt
# Hair and fur grooming (XGen Interactive Groom, Maya 2027)
Expert grooming sets the flow on a few guides first, then a clump hierarchy with loose roots and
varied profiles, then breakup only where the reference shows it (tips, strays), judged in close,
side-lit renders with the real hair shader. Interactive Groom brushes have no stroke API, so the
agent grooms with data (guides from a flow sheet wired into the stack, masks written as images,
modifiers set by value) and judges with numbers from exported strands plus renders. Code:
[`scripts/mx_groom.py`](scripts/mx_groom.py) (`import mx_groom as G`). If a sibling skill named here
is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.
**REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps).