Individual skill

scenario-maya-groom

Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.

skills/dcc/maya/scenario-maya-groom/SKILL.md

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Last checked
Nov 9, 2026

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Repository last updated
Nov 9, 2026
License
MIT

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# Hair and fur grooming (XGen Interactive Groom, Maya 2027)

Expert grooming sets the flow on a few guides first, then a clump hierarchy with loose roots and
varied profiles, then breakup only where the reference shows it (tips, strays), judged in close,
side-lit renders with the real hair shader. Interactive Groom brushes have no stroke API, so the
agent grooms with data (guides from a flow sheet wired into the stack, masks written as images,
modifiers set by value) and judges with numbers from exported strands plus renders. Code:
[`scripts/mx_groom.py`](scripts/mx_groom.py) (`import mx_groom as G`). If a sibling skill named here
is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.

**REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps).
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