Individual skill
scenario-unreal-gameplay
Use when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD; choosing Blueprint vs C++, GAS or not, StateTree vs Behavior Tree, EQS or Mass; setting up Enhanced Input, Common UI or UMG; replication, RepNotify, save games, World Partition state; "Blueprints are slow", Tick, casts and hard references; "ability won't activate", "enemy ignores the player"; or writing automated gameplay tests with injected input.
skills/game-engines/unreal/scenario-unreal-gameplay/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
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An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 3,570
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- design Derived category
- writing Derived category
- testing Derived category
- design-interface Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 20,866 bytesSKILL.mdcore · 20,866 bytesSKILL.mdcore · 20,866 bytesSKILL.mdcore · 20,866 bytesreferences/critique.mddoc · 23,009 bytesreferences/expert-notes.mddoc · 23,929 bytesreferences/gui-paths.mddoc · 8,234 bytesreferences/procedures.mddoc · 42,152 bytesreferences/sources.mddoc · 17,485 bytesscripts/ue_gameplay.pyruns · 153,640 bytesscripts/ue_gameplay_cpp.pyruns · 53,624 bytes
Read excerpt
# Unreal Gameplay (framework, Blueprint vs C++, input, GAS, AI, UI)
Expert level means every piece of data lives in the class whose lifetime and network presence match
it, logic is text (C++ or small functions) under data-only Blueprints and data assets that Python
configures, and every mechanic is proven in isolation (injected input, debug commands, traces)
before it is judged in play. The agent does not pretend to author graphs it cannot reach: it states
which surface each piece lands on and escalates only the residue. If a sibling skill named here is
missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to
install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas
and flag the gap.
**REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps).
**Status (2026-09-24):** Unreal is not installed. The offline layer passed