Individual skill

scenario-3d

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

skills/scenario-3d/SKILL.md

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Nov 9, 2026
License
MIT

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# Scenario 3D Asset Workflows

## Overview

Generate a concept image first, then run image-to-3D: it has a larger catalog and more art direction
than text-to-3D (`txt23d`). Per-family contracts: `scenario-meshy`, `scenario-rodin`,
`scenario-sparc3d`. Walkable scenes and Gaussian splats: `scenario-3d-worlds`. PBR retexture of a
finished mesh or scene: `scenario-patina-retexture`. Inside Blender, through the Scenario for
Blender extension: `scenario-blender`. Connection and the core loop: the `scenario` skill. If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.

## Quick reference
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