Individual skill
scenario-roblox-assets
Use when bringing 3D assets into Roblox Studio or preparing avatar items: import from Blender, GLB, FBX or OBJ files, AI-generated or image-to-3D meshes (Scenario or other tools), wrong scale or size in studs, mesh faces the wrong way, too many triangles, mesh fails validation, holes or non-watertight meshes, textures too big or blurry, SurfaceAppearance and PBR maps, metalness or normal maps look wrong, rigid accessories and hats, UGC items, Accessory Fitting Tool, out of bounds, AvatarCreationService validation, EditableMesh or EditableImage previews, or generate_mesh.
skills/game-engines/roblox/scenario-roblox-assets/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,689
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 19,830 bytesreferences/avatar-item-checks.mddoc · 14,517 bytesreferences/critique.mddoc · 6,337 bytesreferences/expert-notes.mddoc · 9,656 bytesreferences/gui-paths.mddoc · 9,344 bytesreferences/procedures.mddoc · 21,854 bytesreferences/sources.mddoc · 10,797 bytesscripts/agentkit/assets/AssetAudit.luauasset · 10,613 bytesscripts/agentkit/assets/MeshBuild.luauasset · 3,799 bytesscripts/agentkit/assets/Payload.luauasset · 2,298 bytesscripts/agentkit/assets/UGCCheck.luauasset · 5,168 bytesscripts/blender_roblox_prep.pyruns · 26,419 bytesscripts/rbx_assets.pyruns · 25,506 bytes
Read excerpt
# Roblox Asset Pipeline and UGC
Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.
Expert level here means every mesh arrives in Studio already at its size in studs, facing -Z, under
its triangle budget, closed when it must be, with maps sized and split for Roblox, and with numbers
that prove it. Fix in Blender, preview and audit in Studio without uploading, validate locally to
green, and stop exactly where Roblox needs an uploaded asset.
If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.