Individual skill

scenario-roblox-assets

Use when bringing 3D assets into Roblox Studio or preparing avatar items: import from Blender, GLB, FBX or OBJ files, AI-generated or image-to-3D meshes (Scenario or other tools), wrong scale or size in studs, mesh faces the wrong way, too many triangles, mesh fails validation, holes or non-watertight meshes, textures too big or blurry, SurfaceAppearance and PBR maps, metalness or normal maps look wrong, rigid accessories and hats, UGC items, Accessory Fitting Tool, out of bounds, AvatarCreationService validation, EditableMesh or EditableImage previews, or generate_mesh.

skills/game-engines/roblox/scenario-roblox-assets/SKILL.md

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Last checked
Nov 9, 2026

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3,689
Repository last updated
Nov 10, 2026
License
MIT

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# Roblox Asset Pipeline and UGC

Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.

Expert level here means every mesh arrives in Studio already at its size in studs, facing -Z, under
its triangle budget, closed when it must be, with maps sized and split for Roblox, and with numbers
that prove it. Fix in Blender, preview and audit in Studio without uploading, validate locally to
green, and stop exactly where Roblox needs an uploaded asset.

If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.
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