Individual skill
scenario-unreal-materials
Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".
skills/game-engines/unreal/scenario-unreal-materials/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,689
- Repository last updated
- Nov 10, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
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- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
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- engineering Derived category
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SKILL.mdcore · 18,769 bytesSKILL.mdcore · 18,769 bytesSKILL.mdcore · 18,769 bytesSKILL.mdcore · 18,769 bytesSKILL.mdcore · 18,769 bytesreferences/critique.mddoc · 11,855 bytesreferences/expert-notes.mddoc · 27,064 bytesreferences/gui-paths.mddoc · 15,288 bytesreferences/procedures.mddoc · 41,479 bytesreferences/sources.mddoc · 14,519 bytesscripts/ue_materials.pyruns · 163,463 bytes
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# Unreal materials (master materials, Substrate, textures, shader cost)
Expert level means a few master materials whose instances cover the kit, a known and budgeted
permutation count, cost proven in milliseconds on a fixed camera, and physically plausible values
before any artistic push. The graph is authored once (scripted build or template); everything else
is instances, Custom Primitive Data and textures that follow a role policy. Never trust the
instruction count or a pretty preview. If a sibling skill named here is missing from your available
skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps).
**Status (2026-09-24):** Unreal is not installed; offline tests pass