Individual skill
scenario-godot-vfx
Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.
skills/game-engines/godot/scenario-godot-vfx/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,618
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 21,614 bytesSKILL.mdcore · 21,614 bytesSKILL.mdcore · 21,614 bytesSKILL.mdcore · 21,614 bytesSKILL.mdcore · 21,614 bytesreferences/critique.mddoc · 5,360 bytesreferences/expert-notes.mddoc · 10,244 bytesreferences/gui-paths.mddoc · 4,353 bytesreferences/procedures.mddoc · 25,080 bytesreferences/sources.mddoc · 10,510 bytesscripts/agentkit/vfx/fx_looper.gdasset · 691 bytesscripts/agentkit/vfx/runtime/fx_burst.gdasset · 2,691 bytesscripts/agentkit/vfx/runtime/fx_projectile.gdasset · 2,640 bytesscripts/agentkit/vfx/runtime/juice.gdasset · 2,159 bytesscripts/agentkit/vfx/shaders/fx_erode.gdshaderincasset · 1,755 bytesscripts/agentkit/vfx/shaders/fx_erode_add.gdshaderasset · 285 bytesscripts/agentkit/vfx/shaders/fx_erode_mix.gdshaderasset · 262 bytesscripts/agentkit/vfx/shaders/fx_fire_head.gdshaderasset · 1,318 bytesscripts/agentkit/vfx/shaders/fx_smoke_lod.gdshaderasset · 1,565 bytesscripts/agentkit/vfx/shaders/fx_soft_core.gdshaderasset · 571 bytesscripts/agentkit/vfx/shaders/fx_trail_follow.gdshaderasset · 755 bytesscripts/agentkit/vfx/vfx_audit.gdasset · 15,023 bytesscripts/agentkit/vfx/vfx_build.gdasset · 18,060 bytesscripts/agentkit/vfx/vfx_capture.gdasset · 11,007 bytesscripts/agentkit/vfx/vfx_jobs.gdasset · 5,544 bytesscripts/agentkit/vfx/vfx_recipes.gdasset · 18,038 bytesscripts/agentkit/vfx/vfx_selftest.gdasset · 11,808 bytesscripts/gd_vfx.pyruns · 12,624 bytes
Read excerpt
# Godot VFX
Target: Godot 4.7.2.stable, macOS Apple Silicon.
Expert level here means effects built as layers of small systems, every silent particle failure
caught by a script before anyone looks, and every claim about look or cost backed by frames captured
at exact times and by measured overdraw and GPU time per renderer. The agent builds effects in code,
renders them windowed, and looks at contact sheets. If a sibling skill named here is missing from
your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-godot-expert (gd_env, gd_run, gd_review, AgentKit, GD_MAX slots,
windowed vs headless).