Individual skill

scenario-blender-sculpting

Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.

skills/dcc/blender/scenario-blender-sculpting/SKILL.md

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# Sculpting (heads and characters, Blender 5.2)

Expert sculpting is structure first and surface last: masses blocked with stated planes and corners,
proportions locked at low resolution, every stage judged by eye through a long lens, and appeal as
the final test, not the mesh numbers. The agent builds blockout and primary forms headless
([`scripts/bx_sculpt.py`](scripts/bx_sculpt.py): smooth-blend `Clay`, plane cuts, numpy brushes) and
does client-quality surface work with Blender's real brushes in a live GUI session (`bx_gui`). If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).

## Stance (the expert delta)
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