Individual skill
scenario-unity-architecture
Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a renamed class loses its data, a scene merge breaks.
skills/game-engines/unity/scenario-unity-architecture/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,584
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- engineering Derived category
- data Derived category
Files and excerpt
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Browse files
SKILL.mdcore · 19,231 bytesSKILL.mdcore · 19,231 bytesreferences/critique.mddoc · 9,162 bytesreferences/expert-notes.mddoc · 26,905 bytesreferences/gui-paths.mddoc · 12,841 bytesreferences/procedures.mddoc · 39,229 bytesreferences/sources.mddoc · 15,013 bytesscripts/AgentKit/Architecture/ArchInputAudit.csasset · 5,322 bytesscripts/AgentKit/Architecture/ArchJobs.csasset · 36,181 bytesscripts/AgentKit/Architecture/ArchPlayMode.csasset · 19,336 bytesscripts/templates/Core/Game.Core.asmdefasset · 351 bytesscripts/templates/Core/HealthModel.csasset · 3,416 bytesscripts/templates/Core/HealthStats.csasset · 976 bytesscripts/templates/Core/Inventory.csasset · 5,279 bytesscripts/templates/Core/SaveData.csasset · 2,840 bytesscripts/templates/Editor/EventChannelEditor.csasset · 1,807 bytesscripts/templates/Editor/Game.Editor.asmdefasset · 432 bytesscripts/templates/Editor/ItemDatabaseValidator.csasset · 2,128 bytesscripts/templates/Runtime/Async/AwaitableExtensions.csasset · 1,092 bytesscripts/templates/Runtime/Async/Lifetime.csasset · 1,665 bytesscripts/templates/Runtime/Async/Regeneration.csasset · 1,783 bytesscripts/templates/Runtime/Composition/GameRoot.csasset · 1,880 bytesscripts/templates/Runtime/Events/EventChannel.csasset · 4,503 bytesscripts/templates/Runtime/Events/FloatEventChannel.csasset · 453 bytesscripts/templates/Runtime/Events/StringEventChannel.csasset · 456 bytesscripts/templates/Runtime/Events/VoidEventChannel.csasset · 511 bytesscripts/templates/Runtime/Events/VoidEventListener.csasset · 1,885 bytesscripts/templates/Runtime/Game.Runtime.asmdefasset · 412 bytesscripts/templates/Runtime/Health/Health.csasset · 1,609 bytesscripts/templates/Runtime/Health/HealthConfig.csasset · 1,331 bytesscripts/templates/Runtime/Input/BindingStore.csasset · 2,714 bytesscripts/templates/Runtime/Input/InputContext.csasset · 1,637 bytesscripts/templates/Runtime/Input/RebindFlow.csasset · 12,291 bytesscripts/templates/Runtime/Items/ItemDatabase.csasset · 1,989 bytesscripts/templates/Runtime/Items/ItemDefinition.csasset · 2,100 bytesscripts/templates/Runtime/Items/ItemEffect.csasset · 1,742 bytesscripts/templates/Runtime/Save/SaveService.csasset · 5,767 bytesscripts/templates/Runtime/Services/Services.csasset · 2,236 bytesscripts/templates/Runtime/Sets/RuntimeSet.csasset · 2,547 bytesscripts/templates/Runtime/Sets/SaveableEntity.csasset · 1,944 bytesscripts/templates/Runtime/Sets/SaveableSet.csasset · 795 bytesscripts/templates/Tests/EditMode/CoreTests.csasset · 3,982 bytesscripts/templates/Tests/EditMode/DataRulesTests.csasset · 3,834 bytesscripts/templates/Tests/EditMode/EventChannelTests.csasset · 6,358 bytesscripts/templates/Tests/EditMode/Game.Tests.EditMode.asmdefasset · 667 bytesscripts/templates/Tests/EditMode/InputBindingTests.csasset · 17,650 bytesscripts/templates/Tests/EditMode/SaveAndDataTests.csasset · 6,420 bytesscripts/templates/Tests/EditMode/ServicesTests.csasset · 1,891 bytesscripts/templates/Tests/PlayMode/AsyncTests.csasset · 6,036 bytesscripts/templates/Tests/PlayMode/CompositionRootTests.csasset · 3,770 bytesscripts/templates/Tests/PlayMode/Game.Tests.PlayMode.asmdefasset · 588 bytesscripts/templates/Tests/PlayMode/LifecycleTests.csasset · 6,038 bytesscripts/templates/Tests/PlayMode/LifetimeTests.csasset · 2,649 bytesscripts/templates/Tests/PlayMode/LocalMultiplayerTests.csasset · 4,929 bytesscripts/templates/Tests/PlayMode/PrefabIsolationTests.csasset · 4,743 bytesscripts/templates/Tests/PlayMode/RuntimeSetTests.csasset · 2,228 bytesscripts/ut_arch.pyruns · 35,395 bytes
Read excerpt
# Unity architecture (gameplay programmer / architect)
Expert architecture in Unity is judged by what survives the edges: the second Play session, a
destroyed object mid-await, a relaunch of the built player, a class rename, a merge of two branches,
a prefab dropped into an empty scene. Data lives in assets, state lives in plain C# and files,
systems talk through events they do not own, and every claim is pinned by a test the agent can run
without a mouse. Target: Unity 6000.3.21f1, Input System 1.20.0, Test Framework 1.6.0, macOS. If a
sibling skill named here is missing from your available skills, load it with `skill_get` (Scenario
MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended,
proceed from tool schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Toolkit:
`ut_env`, `ut_run`, `ut_live` plus this skill's [`scripts/ut_arch.py`](scripts/ut_arch.py),
[`scripts/AgentKit/Architecture/`](scripts/AgentKit/Architecture/) jobs and