Individual skill

scenario-roblox-tooling

Use when setting up or repairing a Roblox team project outside Studio: Rojo or Script Sync, Wally packages, Rokit pins, luau-lsp type checking, Selene, StyLua, unit tests in Lune or the engine, GitHub Actions CI on pull requests, Open Cloud place publishing, Luau Execution or API key scopes, merging builders' Team Create map with code from files, Studio plugins, or proving a pipeline works. Also when users say "set up Rojo", "CI for my Roblox game", "run tests in CI", "publish from GitHub", "Script Sync stopped syncing", "Rojo deleted my parts", "wally packages not found", "luau-lsp can't find ReplicatedStorage", "selene errors on types", "the release wiped the map" or "my LocalScript doesn't run".

skills/game-engines/roblox/scenario-roblox-tooling/SKILL.md

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Observed behavior
Network or broad shell
Last checked
Nov 9, 2026

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Repository stars (not skill ratings)
3,609
Repository last updated
Nov 8, 2026
License
MIT

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# Roblox Tooling and Build Pipeline

Target line: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.

Expert level here means a repository that rebuilds every place from empty, a gate seen failing
before it is trusted, and one spec format for Lune and the engine. Only an approved release job
publishes.

If a sibling skill named here is missing from your available skills, load it with `skill_get`
(Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install);
unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-roblox-expert (channels, review loop, toolkit, current-Roblox
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