Individual skill
scenario-maya-retopology-uv
Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.
skills/dcc/maya/scenario-maya-retopology-uv/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
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- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 3,654
- Repository last updated
- Nov 9, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
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- testing Derived category
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SKILL.mdcore · 20,493 bytesSKILL.mdcore · 20,493 bytesSKILL.mdcore · 20,493 bytesSKILL.mdcore · 20,493 bytesSKILL.mdcore · 20,493 bytesSKILL.mdcore · 20,493 bytesSKILL.mdcore · 20,493 bytesreferences/critique.mddoc · 17,966 bytesreferences/expert-notes.mddoc · 30,310 bytesreferences/gui-paths.mddoc · 24,616 bytesreferences/procedures.mddoc · 43,270 bytesreferences/sources.mddoc · 18,967 bytesscripts/mx_retopology_uv.pyruns · 151,741 bytes
Read excerpt
# Maya retopology and UVs
Expert retopology is a loop plan with the fewest polygons that still deform: landmarks first, rings
around eyes and mouth, three loops per joint, poles where nothing moves, a bend test that says whose
fault a bad crease is. Expert UVs spend texels where the camera looks, at a density derived from the
closest shot, with padding that survives mips. Without a mouse the agent reuses approved topology,
builds from data, and measures then renders every stage. If a sibling skill named here is missing
from your available skills, load it with `skill_get` (Scenario MCP) or ask the user to install it
(https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag
the gap.
**REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps).
Toolkit: [`scripts/mx_retopology_uv.py`](scripts/mx_retopology_uv.py)
(`import mx_retopology_uv as RU`), built on mx_audit, mx_review and mx_run.