Individual skill
scenario-roblox-environment
Use when building or lighting a Roblox map: graybox or blockout, level layout, landmarks, doors and walls, parts versus unions (CSG), collision fidelity, terrain (generate, sculpt, paint, water, Part to Terrain), MaterialVariants, custom terrain materials, PBR textures from Scenario, skyboxes, Lighting, Atmosphere, Clouds, bloom, color correction, day or night moods, interior light, scattering rocks, bushes and trees, level of detail (SLIM, RenderFidelity), per-model streaming or a streaming test, collision overlays, invisible walls, or texture sizes. Also when a map looks flat, foggy, too dark or plastic, grass pokes through floors, a doorway blocks players, content pops in or never unloads, a custom material disappears, or the sun lights the wrong side.
skills/game-engines/roblox/scenario-roblox-environment/SKILL.md
Source commit f29bf06ab89088695ed3431ac99d20a090441a2f
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 9, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 3,570
- Repository last updated
- Nov 8, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- blender Repository topic
- claude-code Repository topic
- claude-skills Repository topic
- codex Repository topic
- game-assets Repository topic
- game-development Repository topic
- generative-ai Repository topic
- image-generation Repository topic
- mcp Repository topic
- writing Derived category
- testing Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 21,542 bytesSKILL.mdcore · 21,542 bytesreferences/critique.mddoc · 12,584 bytesreferences/expert-notes.mddoc · 16,118 bytesreferences/foliage.mddoc · 9,802 bytesreferences/gui-paths.mddoc · 12,899 bytesreferences/procedures.mddoc · 43,785 bytesreferences/sources.mddoc · 21,708 bytesreferences/verification.mddoc · 10,873 bytesscripts/agentkit/environment/EnvAudit.luauasset · 11,547 bytesscripts/agentkit/environment/Graybox.luauasset · 10,676 bytesscripts/agentkit/environment/Looks.luauasset · 12,814 bytesscripts/agentkit/environment/MaterialKit.luauasset · 4,715 bytesscripts/agentkit/environment/Scatter.luauasset · 11,223 bytesscripts/agentkit/environment/TerrainKit.luauasset · 13,432 bytesscripts/agentkit/environment/WorldCheck.luauasset · 4,168 bytesscripts/agentkit/environment/lune_env_audit.luauasset · 845 bytesscripts/rbx_environment.pyruns · 10,473 bytes
Read excerpt
# Roblox environment (builder, environment artist and lighter)
Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.
Expert environment work on Roblox means a graybox built from plain parts and composed from the spawn
camera, terrain and materials made from code with their silent failures checked, and light designed
from a mood with the sun aimed first and post effects last. This skill carries those rules from the
sources, corrected by live tests in Studio 0.743 on a village, terrain and interior built for the
purpose, plus kit modules that build, light, measure and audit a scene. If a sibling skill named
here is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user
to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool
schemas and flag the gap.