Individual skill

scenario-roblox-environment

Use when building or lighting a Roblox map: graybox or blockout, level layout, landmarks, doors and walls, parts versus unions (CSG), collision fidelity, terrain (generate, sculpt, paint, water, Part to Terrain), MaterialVariants, custom terrain materials, PBR textures from Scenario, skyboxes, Lighting, Atmosphere, Clouds, bloom, color correction, day or night moods, interior light, scattering rocks, bushes and trees, level of detail (SLIM, RenderFidelity), per-model streaming or a streaming test, collision overlays, invisible walls, or texture sizes. Also when a map looks flat, foggy, too dark or plastic, grass pokes through floors, a doorway blocks players, content pops in or never unloads, a custom material disappears, or the sun lights the wrong side.

skills/game-engines/roblox/scenario-roblox-environment/SKILL.md

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Last checked
Nov 9, 2026

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Repository last updated
Nov 8, 2026
License
MIT

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# Roblox environment (builder, environment artist and lighter)

Target: Roblox Studio (October 2026 build) on macOS, driven through the scenario-roblox-expert
toolkit.

Expert environment work on Roblox means a graybox built from plain parts and composed from the spawn
camera, terrain and materials made from code with their silent failures checked, and light designed
from a mood with the sun aimed first and post effects last. This skill carries those rules from the
sources, corrected by live tests in Studio 0.743 on a village, terrain and interior built for the
purpose, plus kit modules that build, light, measure and audit a scene. If a sibling skill named
here is missing from your available skills, load it with `skill_get` (Scenario MCP) or ask the user
to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool
schemas and flag the gap.