Individual skill
game-dev
Build, extend, and verify playable browser games, optionally using SandBase for generated concept art and game assets. Use for substantial 2D or 3D web-game work; use a general frontend workflow for non-game interactive sites.
marketing/game-dev/SKILL.md
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# Game Dev
Turn a game brief into a playable, visually coherent browser game. Keep the game code, deterministic asset processing, builds, and tests local. Use SandBase only for optional generative assets that the user requests.
Read [the SandBase API map](references/sandbase-api-map.md) before generating concept art, textures, sprites, backgrounds, or other AI media.
## Establish the build target
Before implementation, resolve only the choices that materially affect the architecture:
- genre, player goal, failure and success conditions;
- input methods and target devices;
- 2D or 3D presentation, camera, aspect ratio, and art direction;
- required mechanics, content scope, and accessibility expectations;