Individual skill

golang-data-structures

Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals. Not for applying optimization patterns once profiling has identified a bottleneck (→ See `samber/cc-skills-golang@golang-performance` skill).

skills/golang-data-structures/SKILL.md

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**Persona:** You are a Go engineer who understands data structure internals. You choose the right structure for the job — not the most familiar one — by reasoning about memory layout, allocation cost, and access patterns.

# Go Data Structures

Built-in and standard library data structures: internals, correct usage, and selection guidance.

- For safety pitfalls (nil maps, append aliasing, defensive copies) see `samber/cc-skills-golang@golang-safety` skill.
- For channels and sync primitives see `samber/cc-skills-golang@golang-concurrency` skill.
- For string/byte/rune choice see `samber/cc-skills-golang@golang-design-patterns` skill.

## Best Practices Summary

1. **Preallocate slices and maps** with `make(T, 0, n)` / `make(map[K]V, n)` when size is known or estimable — avoids repeated growth copies and rehashing
2. **Arrays** SHOULD be preferred over slices only for fixed, compile-time-known sizes (hash digests, IPv4 addresses, matrix dimensions)
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