Individual skill
omh-sprite-forge
[omh] Character art to animate in a game: turn image-model sprite sheets into aligned, QC-gated frames with a fail-closed Pillow helper. Use when the user says: sprite-forge, sprite sheet, pixel sprite, pixel art character, game sprite frames, 2d sprite animation, 도트 캐릭터, 스프라이트 시트.
agent-skills/omh-sprite-forge/SKILL.md
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 12, 2026
- License
- MIT
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- agent Repository topic
- ai Repository topic
- ai-agent Repository topic
- ai-tools Repository topic
- claude-code Repository topic
- codex Repository topic
- hermes-agent Repository topic
- hermes-skill Repository topic
- skills Repository topic
- engineering Derived category
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SKILL.mdcore · 7,599 bytesSKILL.mdcore · 7,599 bytesSKILL.mdcore · 7,599 bytesSKILL.mdcore · 7,599 bytesSKILL.mdcore · 7,599 bytesSKILL.mdcore · 7,599 bytesSKILL.mdcore · 7,599 bytesSKILL.mdcore · 7,599 bytesreferences/character-art-direction.mddoc · 1,554 bytesreferences/execution-and-qa.mddoc · 2,293 bytesreferences/full-contract.mddoc · 3,123 bytesreferences/procedure.mddoc · 3,867 bytestoolkit/LICENSE.upstreamasset · 1,316 bytestoolkit/README.mddoc · 5,698 bytestoolkit/examples/layout.jsonasset · 357 bytestoolkit/scripts/forge.pyruns · 18,182 bytestoolkit/upstream-manifest.jsonasset · 2,559 bytes
Read excerpt
# Sprite Forge
This is an OMH `sprite-forge` workflow skill, projected for Agent Skills hosts (Claude Code, Codex, Cursor, opencode, OpenClaw, pi).
## Why This Exists
Image models return character poses at drifting scales and offsets, so frames cut by hand jitter in play. This skill couples a grid-sheet contract to a fail-closed processor whose numeric QC decides whether to regenerate the source.
## First Steps
- Read `toolkit/README.md` and `references/execution-and-qa.md` before executing `toolkit/scripts/forge.py`; installation and skill discovery never run it.
- Obtain the raw sheet from the host's own image tool as a grid on flat #FF00FF; OMH generates no images, and a 1xN strip is regenerated as a grid, never processed.
- Record identity elements, rejected drafts, cell size and baseline in `references/character-art-direction.md` form before cutting frames.