Individual skill

omh-show-reel

[omh] Video to make from an idea or a product: an explainer, motion graphics, kinetic type, a logo intro, a 3D scene, a data-viz animation, a music visual, a short or a source-grounded product film, authored and rendered to a measured MP4 with locale/export QA and source delivery. Use when the user says: show-reel, show reel, showreel, product showcase video, animated product film, motion showcase, animated portfolio, launch film.

skills/omh-show-reel/SKILL.md

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# Show Reel

## Why This Exists

`show-reel` owns the motion-production method for every authored video, from a 20-second idea explainer to a product film, so factual claims, visual decisions, locale timing, revision budget, measured exports, and delivery receipts cannot drift apart. It does not render inside OMH core.

## First Steps

- Pick the lane first. A video from an idea with no product claim, real UI or brand asset on screen takes the idea lane in `## Idea Videos` below; a product, launch, brand or work film, or any product fact on screen, takes the full method.
- Read `references/brief-and-locales.md` and `references/storyboard-and-evidence.md` before proposing visuals. Recover objective, audience, channel, duration, aspect ratio, fps, size cap, source/brand permissions, and tool availability from supplied context; honor explicit format and duration, ask only for irretrievable hard facts, and label reversible creative assumptions. A shot of a UI that exists is drawn from that product's own renderer output, never a look-alike, and every product fact on screen is copied from its canonical source and cited.
- Resolve content language from current explicit user/audience/channel instructions, then applicable stable preferences, then user language. Keep reply_language under host persona and separate content_locale, onscreen_text, subtitle_text, pronunciation_text, voice_policy, font_policy, and direction_policy; never replace literal IDs, commands, URLs, or trademarks.
- For a product, brand or work film, compare at least 3 genuinely distinct concept candidates before selection; record the rubric, winner, rejected alternatives, and per-segment art direction. Read `references/craft-workflow.md` (the full upstream production method), `toolkit/README.md` under the loaded skill directory with a file reader, then `references/renderer-adapter.md` before choosing tools; a missing renderer means HOLD on a requested video, not a completed delivery.
- If the reel is captured from a game or simulation instead of authored from static assets, read `references/game-capture.md` before capture and timeline authoring: run the simulate → capture → timeline.json → finish edit pipeline with `timeline.json` as the single source of truth for events, SFX cues and titles, pin and record the source game data version/build, map every gameplay event that needs SFX to a cue in timeline.json (an unmapped event is HOLD), apply the shorts defaults (1080x1920, black letterbox bars, centered white title, fade-in, tuned BGM start offset) only as brief-overridable defaults, and record voice provenance (source clip URL, sha256, excerpt range) for any real voice — never synthesizing an impersonation of a real voice actor or person and labeling timbre-alike or synthetic voice methods honestly in credits, with performer/IP permissions handled in the existing assets-and-rights flow.
- If the selected concept is kinetic typography for a hype launch or teaser, read `references/kinetic-type.md` before beat-sheet and scene authoring; this opt-in lane never applies to explainers or evidence films.
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