Individual skill
quest-design-patterns
A specialized skill for the quest-designer agent covering quest design patterns. Provides quest archetypes, reward psychology, difficulty curves, and player motivation frameworks. Use for 'quest design,' 'reward systems,' 'mission structure,' 'quest patterns,' and similar topics.
en/05-game-narrative/.claude/skills/quest-design-patterns/skill.md
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- Last checked
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# Quest Design Patterns — Quest Design Pattern Methodology
Specialized game design knowledge used by the quest-designer agent when designing main/side quests.
## Why Patterns Are Needed
Quests are the **glue connecting narrative and gameplay**. If the game just repeats "go kill 10 of these," players will disengage. Combining diverse structural patterns is what keeps players saying "just one more quest."
## 12 Quest Archetypes
### Combat/Action Category
| # | Archetype | Core Loop | Narrative Function | Risk Factor |
|---|-----------|-----------|-------------------|-------------|