Individual skill
branching-logic
A specialized skill for the branch-architect agent covering branching logic. Provides branching structure patterns, flag system design, ending architecture, and state management methodology. Use for 'branch design,' 'multiple endings,' 'flag systems,' 'branching structures,' and similar topics.
en/05-game-narrative/.claude/skills/branching-logic/skill.md
Source commit 8e8d35c6a19166614d1af1df85512266d51121ae
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- Last checked
- Nov 9, 2026
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- Mar 22, 2026
- License
- Apache-2.0
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- engineering Derived category
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# Branching Logic — Branching Logic Design Methodology
Specialized knowledge used by the branch-architect agent when designing branching structures, endings, and flag systems.
## Why Branching Logic Matters
Branching is the **key differentiator** that separates game narrative from novels and film. However, the more branches there are, the more production costs increase exponentially. The art lies in making players feel significant variation with fewer branches.
## 6 Branching Structure Patterns
### 1. Bottleneck Structure (Hub-and-Spoke)
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