Individual skill
solidcraft-requirements-and-sanity
Use when a SolidCraft part or assembly must be designed from a vague brief, a sketch or a few dimensions with no drawing to copy: asks the missing blocking questions in one round before building, then checks walls, hole edge distances, clearances, fasteners, material and process before the design is called finished.
skills/solidcraft-requirements-and-sanity/SKILL.md
Source commit 55dfc666a755711026aeb6e13051c7adfe69ee80
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 5, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
Install this skill
Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.
An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.
Repository context
- Repository stars (not skill ratings)
- 12
- Repository last updated
- Nov 2, 2026
- License
- Apache-2.0
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- agent-skills Repository topic
- cad Repository topic
- claude-skills Repository topic
- modeling Repository topic
- solidcraft Repository topic
- design Derived category
- operations Derived category
Files and excerpt
File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.
Browse files
SKILL.mdcore · 7,063 bytessolidcraft-requirements-and-sanity.zipasset · 3,344 bytes
Read excerpt
# Clarify first, then build, then check plausibility
A part can build cleanly and still be wrong because units, interfaces or loads were guessed. Building on too little information costs a rebuild; one round of good questions costs seconds. Get the facts first, check plausibility at the end, and label every claim.
(Idea source: the process gates of capwitf/mechanical-cad-skills, MIT. Rewritten for SolidCraft; no text copied.)
## 1. Clarify before the first build call
### 1.1 Fill the lock from what is already known
Read the message, attached files and any drawing first. Fill what you can; never ask for something you can read or measure.
| Field | Blocking when missing? |
|---|---|
| What it is and what it must do | always |