Individual skill
phantom-camera
Guidance for using the optional Phantom Camera Godot addon in generated projects. Use when a Godot 4 game explicitly opts into Phantom Camera, already has the addon installed, or needs camera behavior that is cleaner with multiple virtual cameras than with a hand-written Camera2D script. Do not require this addon for ordinary projects that can be served by Godot's built-in Camera2D/Camera3D.
skills/core/phantom-camera/SKILL.md
Source commit 52178e008a35f4300547f50aa56b0311283a154d
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- No
- Repository scan complete
- No
- Skill scan complete
- Yes
- Observed behavior
- Not checked yet
- Last checked
- Nov 10, 2026
These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.
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Repository context
- Repository stars (not skill ratings)
- 562
- Repository last updated
- Oct 23, 2026
- License
- NOASSERTION
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agent Repository topic
- claude-code Repository topic
- claude-code-skill Repository topic
- game-development Repository topic
- text-to-game Repository topic
- codex Repository topic
- godot-4 Repository topic
- engineering Derived category
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SKILL.mdcore · 8,488 bytes
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