Individual skill
godot-e2e
Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: - Test actual gameplay: player movement, collisions, scoring, scene transitions - Verify UI interactions: button clicks, label text, menu navigation - Write integration tests that run the real game (not mocked unit tests) - Debug E2E test failures or set up E2E test infrastructure Triggers: "E2E test", "end-to-end test", "gameplay test", "test the game running", "simulate input", "test player movement", "test UI clicks", "godot-e2e", "integration test for game", "test scene transitions".
skills/core/godot-e2e/SKILL.md
Source commit 52178e008a35f4300547f50aa56b0311283a154d
What was checked
- Matches the observed repository HEAD
- Yes
- Scanner rules are current
- Yes
- Repository scan complete
- No
- Skill scan complete
- No
- Observed behavior
- Network or broad shell
- Last checked
- Nov 10, 2026
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Repository context
- Repository stars (not skill ratings)
- 562
- Repository last updated
- Oct 23, 2026
- License
- NOASSERTION
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-agent Repository topic
- claude-code Repository topic
- claude-code-skill Repository topic
- game-development Repository topic
- text-to-game Repository topic
- codex Repository topic
- godot-4 Repository topic
- design Derived category
- devops Derived category
- testing Derived category
- testing-browser Derived category
- design-interface Derived category
Files and excerpt
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