Individual skill
qwen-mm-plugins-blender
Use whenever a task involves building or editing a 3D scene or asset in Blender — modeling, characters/people, architecture/interiors, terrain/landscapes, props, materials, lighting, or rendering. Covers discovering installed add-ons, using generators, importing and REFINING ready-made assets, and matching the result to the spec. Requires a running Blender instance with the blender-mcp addon (see Prerequisite).
src/capabilities/blender/skill/SKILL.md
Source commit 8c2bd5c46b6a00814624202203a30284e4e6b43c
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- Last checked
- Nov 9, 2026
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- Repository last updated
- Nov 8, 2026
- License
- Apache-2.0
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- engineering Derived category
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# Blender 3D Creation
You build 3D content in Blender by writing Python (via the `execute_blender_code` tool) against a **running** Blender instance. Quality bar: the result must actually match the request — not a rough pile of primitives, and not a bare unedited import.
## Prerequisite: a live Blender + addon (started for you on first use)
These tools are a **thin client**: they run Python against a **running** Blender carrying the
blender-mcp addon (bundled in this plugin), and do **not** launch Blender while serving. Normally you
start nothing — just call a tool.
- **Default (plugin install):** `QWEN_MM_AUTOLAUNCH=1` is preset, so the **first tool call** brings
Blender up itself: it auto-installs the pinned Blender 4.2.x if missing (Linux-x86_64, rootless,
~300 MB one-time) and starts it with the bundled addon on `$BLENDER_HOST:$BLENDER_PORT` (default
`localhost:9876`). Just call a tool such as `get_scene_info`; the **first** call may take a minute