Individual skill
tdd
Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.
sdk/cloud/catalog/skills/tdd/SKILL.md
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LICENSEasset · 1,068 bytesSKILL.mdcore · 4,768 bytesmocking.mddoc · 1,481 bytesrefactoring.mddoc · 387 bytesreferences/test-driven-development/GUIDE.mddoc · 10,720 bytesreferences/test-driven-development/LICENSEasset · 1,070 bytesreferences/test-driven-development/LICENSE.superpowersasset · 1,070 bytesreferences/test-driven-development/NOTICE.mddoc · 2,021 bytestests.mddoc · 1,640 bytes
Read excerpt
For additional red/green examples, read references/test-driven-development/GUIDE.md.
Use the repository's test runner and verify the failing assertion before changing
production code. Treat upstream tool names and repository paths as examples,
not available tools or bundled files.
# Test-Driven Development
## Philosophy
**Core principle**: Tests should verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't.
**Good tests** are integration-style: they exercise real code paths through public APIs. They describe _what_ the system does, not _how_ it does it. A good test reads like a specification - "user can checkout with valid cart" tells you exactly what capability exists. These tests survive refactors because they don't care about internal structure.
**Bad tests** are coupled to implementation. They mock internal collaborators, test private methods, or verify through external means (like querying a database directly instead of using the interface). The warning sign: your test breaks when you refactor, but behavior hasn't changed. If you rename an internal function and tests fail, those tests were testing implementation, not behavior.